imageDrawOval

Draws an oval.

imageDrawOval(name, x, y, width, height [, filled]) → returns void

Member Function Syntax

someImage.drawOval(x, y, width, height [, filled])

Argument Reference for the imageDrawOval function

name

Required: Yes
The image on which this operation is performed.

x

Required: Yes
The x coordinate of the upper left corner of the oval to draw.

y

Required: Yes
The y coordinate of the upper left corner of the oval to draw.

width

Required: Yes
The width of the oval to draw.

height

Required: Yes
The height of the oval to draw.

filled

Required: No
Default: false
Specify whether the oval is filled

Examples sample code invoking the imageDrawOval function


Tag Syntax

This example shows how to draw a green filled oval.

<!--- Use the imageNew function to create a 200x110-pixel image. ---> 
 <cfset myImage=imageNew("",200,110)> 
 <!--- Set the drawing color to green. ---> 
 <cfset imageSetDrawingColor(myImage,"green")> 
 <!--- Turn on antialiasing to improve image quality. ---> 
 <cfset imageSetAntialiasing(myImage,"on")> 
 <!--- Draw a filled green oval on the image. ---> 
 <cfset imageDrawOval(myImage,5,5,190,100,"yes")> 
 <!--- Display the image in a browser. ---> 
 <cfimage source="#myImage#" action="writeToBrowser"> 

Using drawOval member function

CF 11+ Lucee 4.5+ Create a new image and with this image draw a white oval (width=50, height=70) start from (50,40)

imgObj = imageNew("",152,152,"rgb","149c82");
imgObj.drawOval(50,40,50,70,"yes");
cfimage(action="writeToBrowser", source=imgObj);

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